All of the listed weapons are extremely over-powered and use a ton of ammo, use an unlimited ammo mod or cheat. All of the guns also have increased zoom with using scope or iron sights, also increased clip capacity and reload rate.
Bat: sends people flying.
AP Pistol: Shoots faster, farther, will move cars, shoots 4 bullets per shot with minimal spread, no recoil.
Assault Rifle: Shoots faster, farther, sends cars flying, shoots 6 bullets per shot with some spread, no recoil.
Combat MG: Shoots faster, farther, sends cars flying, shoots 2 bullets per shot with no spread, no recoil.
Micro SMG: Shoots faster, farther, will move cars, shoots 2 bullets per shot with no spread, no recoil.
Sniper Rifle: Shoots faster, ultra range, sends cars flying, instant hit, minimal recoil.
Assault Shotgun: Shoots faster, farther, sends cars and helicopters flying in one shot, shoots 150 bullets per shot, no recoil.
Grenade Launcher: Shoots faster, farther, bigger explosions.
Minigun: Shoots faster, farther, sends cars flying, shoots 8 bullets per shot per .02 seconds so something like 400 bullets per second, no recoil, may crash game.
Heavy Sniper: Shoots faster, farther, sends cars and helicopters flying, shoots 50 bullets per shot with 20x range of original with some spread. Ultra range shotgun.
Sticky Bomb Throw farther, bigger boom (wip)
Advanced Rifle– Shoots grenades instead of bullets at a faster rate of fire then original, no recoil.
RPG– Shoots way way faster, farther with a reload time of about .001 seconds.
Combat Pistol– Shoots out Molotovs instead of bullets, shoot as fast as you can click, no recoil.
Sawed Off Shotgun– Shoots 200 bullets per shot with more spread, higher rate of fire, no recoil, slightly farther distance, more force.
Pistol .50– Shoots RPGs instead of bullets at a very high rate of fire, with increased range and force. Allows for easy shooting rockets from vehicle.
The Minigun fires an insane amount of bullets and this mod requires a powerful computer, my i5 4670k and GTX970 will sometimes crash the game when using the minigun.
If your game crashes when you use it, use the lite version instead.
How to install
1. Open OpenIV. Turn on “Edit mode”
2. Drag and drop (or use Add New File feature - Green Plus Button)
weapons.meta and weaponanimations.meta into OpenIVGTAVupdateupdate.rpfcommondataai
if they aren't there to replace add them to that directory instead.
3. Close OpenIV and Done.
4. This mod also required Script Hook V + Native Trainer to activate.
How to know if this mod is working?
1. Choose any weapon and fire.
Press F4 (if you are using Native Trainer) → Weapons tab → All Weapons
Hold Tab Button to open Weapon Wheel, choose any weapon in the list above.
>Updated files to work with Ill gotten gains 1&2 update
--Fixed crashes involved with shooting the APPistol from a vehicle
--Fixed crashes from shooting the minigun for extended periods of time
--Fixed RPG reload animation lool problem (note: press tab if you continue to experience this)
--Refinded time before next shot for most guns, as well as reload times
--Added single bullet per shot per gun (not shotguns) per request
--added sawed off and 50 cal pistol
--reduced recoil for most weapons
--increased range and force of sniper rifles
--increased range of all projectiles
--increased blast radius of RPGs
--increased rate of fire of pistols and RPG launcher
--added force to molotovs hitting objects
--added advanced rifle, rpg, combat pistol
--doubled a few weapon fire animation values
--molotovs and grenades can be thrown farther
--grenades now have force when hitting an object
--increased rate of fire on most weapons
--made a video
--added heavy sniper
--ap pistol increased range, accuracy, rate of fire, up to 8 bullets per shot.
--assault rifle increased range, force, accuracy, rate of fire, uses minigun bullets, less spread
--micro smg less recoil, increased range and accuracy
--sniper rifle increased rate of fire, force, penetration, now instant hit, no recoil
--assault shotgun increased rate of fire, range, force, force multiplier, up to 150 bullets per shot, less spread.
--minigun increased rate of fire, force, range, accuracy, decreased spread
--various zoom levels
--ncrease shooting stat from 0-100 doubles values for damage and force
--tweaked explosion force for grenade and sticky bomb
--fixed baseball bat force