Improved Freight Train FINAL


Final: Welcome to the “going-out-of-business” update. The mod is no longer in development.
Custom models have been taken out as they crash the game.
As a last resort, there are now new bogie textures made by satrnv.

1. Different train spawning system. The game can spawn up to four engine trains, aswell as single engines. The longest train is about 80 cars long.
2. Train reskins.
+ Freight engine – Union Pacific
+ Boxcar – BNSF
+ Container car 1 – Maersk
+ Container car 2 – Various railroad companies. CSX on the side.
+ Tanker car – Black metal texture
3. The trains now stop at stations like they do in GTAOnline. They also stop at new stations all around LS!

Q: My game always wants to download an update when I install this mod, what do I do?
A: Use OpenIV’s mod folder. You can learn more on their website.
Q: I followed the instructions, but I still get normal trains in-game. What do?
A: Use OpenIV’s mod folder.
Q: Can you add xy feature with scripts?
A: No. I’m not a scripter.

BlueOrange made a double stacker traincar, but it’s no longer in the mod.
satrnv: various textures (notably the tankers, the boxcar and the bogies)
Walter: trains and traintracks.xml

Recommended mods
New train sounds – Train sound improving
Railroad Engineer – Train driving!

How to install

1. Open OpenIV. Turn on “Edit mode”
2. Drag and drop (or use Add New File feature)
"trains.xml" from the folder you want to install (ONLY ONE), into OpenIVGTAVcommon.rpfdatalevelsgta5
"traintracks.xml" from the folder you see fit (ONLY ONE), into OpenIVGTAVcommon.rpfdatalevelsgta5
All files from "textures" folder, into OpenIVGTAVx64e.rpfdatalevelsgta5vehicles.rpf
You do not have to rebuild the archive, just close OpenIV and play.
3. Read "install notes.txt"

How to know if this mod is working?

Final: Welcome to the "going-out-of-business" update. The mod is no longer in development.
Custom models have been taken out as they crash the game.
As a last resort, there are now new bogie textures made by satrnv.

Patch! V5.1: Possibly fixed issues with the tankercar.
V5.0: Double stackers! New textures! New tanker cars!
V4.0: Container car 2 is now finally reskinned! Various changes also include cleaner container cars, and all of the container/flatbed cars now have Union Pacific on the side instead of "D-Rail".
V3.8: More bug fixes! They just keep on coming.
V3.7: Changed the install notes to make the freight trains in the city removeable.
V3.6: The update where I fix bugs. Oh, also, one of the superfreight trains is now lookin’ sexy.
V3.5: Slightly modified engine texture.
V3.4: I’ve removed the custom sounds, and uploaded them in a seperate mod. Trams are now also revamped, and you might see a freight in the city.
V3.3: More stations that the train will stop at! A few notes on that:
– The trains are a bit buggy, the longer trains will not move from stations, and some trains might run through them without stopping.
– Multiple engine trains’ engines will open their doors, aswell as container cars.
So, yeah, use at your own risk. Oh, and I forgot to add to the install notes:
Replace trains1.dat in common.rpf->data->levels->gta5 with the one provided!
V3.2: Even more custom horns! (removed)
V3.1: Custom horn! (removed)
V3.0: Phew. That took a while. I’ve rewritten ALL train configs, they now look very good, and the mod now has more options to choose from. You can now have flatcars in your trains, if you wish to board them like that. I’ve included an “even faster” speed for the trains, so they seem like they’re actually moving somewhere. So, have fun!
V2.5: New file: “traintracks.xml” I’ve included two train speeds, one faster than normal, and one unchanged.
V2.4: Recolored the interior of the train.
V2.3: Fixed a flipped model.
V2.2: Removed paranormal activity. (Fixed floating train.)
V2.1: Fixed the engine texture being outdated.
V2.0: I’ve completely rewritten most of the train configs. I made them longer, and more mixed. No new train configs or reskins this time.
V1.2: Both the .xml files now keep all of the default train configs intact, while making them not spawn randomly. This should fix the mission problems.
V1.1: Added boxcar and tankcar recolors (both optional)and updated engine recolor. Also added a “single engine” version.
New train setups:
A setup has been added with one engine pushing 11 cars.

You to create new review.
Sorry, no posts matched your criteria.
You to create new topics.

Register Lost Password
Confirm Password
Username or email