One of the most downloaded mods of GTA IV by sjaak327 its back! Entering cheats is simple as fuck, no more “pressing enter and type a fucking-long-word. Moreover, a variety of options are available through this trainer like spawning vehicles, changing models and other stuffs.
There is no reason not to download this one, just do it and make your playing session more amusing!
1. the world’s simplest speedometer, either in KM/H or MP/H or both
2. 60 Teleporting options which can be customized using the trainerv.ini
3. 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. And a bunch of car options.
4. Force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini .
5. Change your player model
6. Time and weather options, Also any predefined teleport slot can be customized in game, overwriting the predefined values
7. The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given, defaults in trainer.ini.
8. The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
1) This mod requires ScriptHookV <http://www.gtabest.com/tools/script-hook-v-native-trainer-v1-0-617-1/download>
2) Copy the file "TrainerV.asi" and "trainerv.ini" into the game’s main folder, where GTA5.exe is located.
How to know if this mod is working?
1) Press F3 to display the menu, scroll through the options on a particular menu by using either num 8 for up or num 2 for down, if an option is at the end of a particular menu, you can use num 8 to go there quickly. Activate a submenu or option by pressing num 5, scroll through submenu pages by using either num 4 or num 6, (again to quickly go to the last submenu page while being on the first use num 4). Go back to the main menu by pressing num 0, cancel the menu by pressing backspace. Activation of options uses num 5.
2) More information and installation instructions available in the file readme.docx
-added 7 new vehicles, 2 new weapons and one new wheel type (in vehicle mod menu).
-reverted back to hard coded mod categories in Vehicle mod menu, apparently some people had missing text.
-Added the three new Vehicles.
-Added three new categories in Benny's mod menu (with load/save support of course).
-Fixed issue with some MP apartments views (thanks to Taazr).
-Snow has been fixed to work on the latest patch, thanks to Alexander Blade for taking the trouble to find the memory offsets.
-Set model by name in Select model menu, for bodyguards/peds.
-Thanks to Taazr, we can now delete the exteriors of the Apartment Buildings and Stilt Houses for a better view, MP maps should be enabled.
-Again Thanks to Taazr, the missing props when MP maps are enabled is fixed. This will work at game start and when you load a save, but
may not work whilst progressing on missions. All that is needed in this case is disable and then enable MP maps and the props will be back.
-Added MP Customization menu in clothes menu. This allows customization of the 2 MP characters, several features, shape features and color and opacity things.
The trainer can detect the Head Shape and color data, it can detect the several head features, but not their color or opacity. However once set by trainer,
all of these options can be saved or loaded using the existing clothes save/load slots.
-Added T-shirt overlays, Hair and some missing Tattoos in the Tattoos, Hair and T-shirt Overlays Menu (previously called Tattoos Menu).
-Added cutscenes from DLC into the mission menu, cutscenes option.
-For Snow, Deep Vehicle and Deep Ped Tracks are now enabled, furthermore four new settings have been added to the ini (enabled by default)
Vehicle Tracks, Vehicle Track Depth, Ped Tracks and Ped Tracks Depth. Please be aware that for snow to actually work
frame scaling mode should be set to off in advanced graphic settings of the game.
-For people that use single key keybindings, I have put in a check so that those won't work if you use the internet browser.
-Support for loading ini file from asi directory if you use that to load trainer.
-Fixed some issues related to loading a save.
-Added fourth and fifth added vehicle menu, total is now 200.
-Added fifth and sixth vehicle load/save menu, total is now 120.
-Added Second and Third Clothes Load/Save Menu both for Player and Bodyguards/Peds, total 60 slots for both.
-Added ability to enter animdict+animname using keyboard in animation menu (both Player+bodyguard/Ped),
first you enter the animdict (the left part) and then the actual anim name (the right part) separated by a comma.
-Added second and third animation load/save menu (both Player and bodyguard/ped) this brings the total to 60 save slots.
-added third added vehicles menu, now 120 added vehicles are possible
-added fourth Vehicle Load/Save menu, now 80 vehicles can be loaded or saved.
-added the 3 penthouse suites in teleports,other teleports, Custom Suites (MP maps needed) with the ability to change appearance of the interior.
-added 2 stilt apartments in teleports,other teleports, heist/high life interiors (MP maps needed). That means all 10 are now in.
-fixed issue with horns, removed duplicates and they should now all be named properly.
-fixed issue with unlimited ammo not working on newer DLC weapons.
-Prevent recording UI global updated.
-Snow returns, credits go to Yu for finding the memory pattern.
-Added Yachts in teleports, other teleports Yachts (MP maps needed). You can spawn a total of 36 yachts, you can
select location, type, lights and the type of rails. Thanks to guadmaz, who provided his source code, which is partially used in this trainer to provide the yachts.
-ability to play animation for all spawned Bodyguards/Peds.
-unload North Yankton (teleport menu).
-snow will work again on latest patch.
-updated the global that prevents "recording UI" when using controller.
-No Helmet, options second page
-No Police Helicopters, options second page
-Kill all Nearby peds, options second page (just because we can)
-Explode all Nearby Vehicles, options second page (couldn't resist)
-Everyone Ignore now works correctly
-Get Damaged object ID (damage an object and run the option from object menu) this will give you the hash and the name (providing the trainer has the name stored). It will also show up in the spawn by model name screen.
-Object View, in objects menu, this is code from Alexander blade, slightly modified. It will display the object hash of objects around you,
be aware that due to the many text entries, this might interfere with the menu, for specific targettted objects use the get damaged object ID function.
-ability to load map mods (ini files) on startup, create the folder autoload inside V's main directory and just place the ones you want to start in this folder.
-added Snow in SP, using code from GTAMultiplayer Team, in Weather Menu.
-Thanks to Flavaone, quite a few teleports have been added or corrected.
-Many interios have been added, thanks to Taazr for his video, which I used to add those.
-Blackout in options menu 2.
-Weapon Damage modifier, enable and set the modifier, saved when using save all settings, both weapon and melee modifiers are enabled, this allows for one hit kills.
-Ability to set Tattoos for Player Models and MP-freemode Male and Female models. Both for the player and for bodyguards/peds, also ability to save using the save clothes slot. Be aware that I cannot detect tattoos,
so only the tattoos set by trainer will be saved and loaded. For Bodyguards, you can only save the one you last used when visiting the tattoo menu.
-Ability to set the color for Clock, Speedo, Coords, Player Health and Vehicle Health display. (options menu second page).
-Fixed the issue where after spawning two combat peds all peds fight each other.
-The above issue can be re-created and reset by using the Relationship menu (options menu page 2) which returns from IV trainer, you can set relationships between two groups and reset them.
First Select the two groups and then select relationships and press Num 5 on relationships.
-Changed everyone ignore, hopefully works better now, otherwise try and use the relationship menu.
-Ability to set pearls from all 160 colors instead of only 85.
-Another feature returns: Added Vehicles, ability to set model name, display name in added cars sections of trainerv.ini, each slot needs to be enabled in ini.
-Some mods with keybinds to single keys would prevent you from using those keys into functions where text input is needed, such as spawn by model name, I have changed those functions
and it should now be possible to use these keys whilst those mods are running.
-Keybinds, J+ num 8 for increase and J+ num 9 for decrease wanted level, S+ num 1 to equip a silencer on the fly.
-new task for peds: Follow.
-Attached Vehicles Menu (Object Menu, Attached Objects menu) which allows to attach a vehicle to another vehicle and move it in position. You can select amongst the last 5 spawned vehicles, providing they still exist.
-ability to specify a subfolder in V's main folder to search for ini files for object spawning, this ensures ini files in V's main directory are not included,
you need to specify the folder in defaults section of trainerv.ini, for instance if you want to use the folder Map Mods, you would do the following: ObjectIniFolder=Map Mods,
this will make the trainer search for ini files only in main V foldermap mods, and will therefore not search in the main V folder for ini files. You of course need to move the objects ini files to the same folder.
if you don't set the value, it will continue to search for ini files in the main V folder and all subdirectories of the main V folder.
-Ability to switch between the normal SP map and the DLC2 MP map, this enables the Heist Yacht and Carrier to be loaded without any additional mods required,
this will also enable the updated High end Apartments, some lobbies, the police station and the High Life Apartments. You can switch back and forth on the fly
but be aware switching will take some time, game appears to be frozen, but it's just loading/unloading in the background. Credits to Guadmaz for finding the natives that allow for this.
this function can be saved at game start, just enable MP map, use save all settings and the next time you will start with the MP map, it will also auto load the Yacht and the Carrier.
Be aware that we found some downgrades to the safe houses and that playing with the MP map enabled might not be compatible with some story line missions, you have been warned.
-Alexander Blade has fixed the object limit (250) and will release a new version of his hook in the near future. I have therefore increased the number of objects I track
to 2048 (which is the absolute limit). Also 500 objects will now be saved to ini file instead of 250 previously. I was able to spawn as many as 1855 objects in game, but this number might
be lower in different areas of the map. The trainer will no longer crash when you have exceeded the limit.
For this to work, you need to wait for Alexander Blade to release the newest scripthook, which should be soon.
-added the 5 highlife apartments, the lobbies and the police station for which a separate mod is needed (http://gtaforums.com/topic/810029-heist-map-updates-in-single-player/page-3#entry1067794362 )
in other teleports, Heist /High Life interiors, this is also where the Aircraft Carrier and Heist Yaht can be found.
-added three missing high level apartments in other teleports, interiors.
-ability to set player Health, from 100 to 7000, be sure to disable special god mode for this to work.
-fixed issue with dynamic objects not being saved correctly
-added ability to save ini file with specific name, (Save last 250 Spawned Object to custom ini) this allows you to name your ini something other than objects-objects4.ini.
-added ability to search for ini files in V's main Directory, this allows you to list all ini files in V's directory (except trainerv.ini) and load the one you want.
-atttached objects return, you can attach objects to the Vehicle you are in, the Saved Vehicle, the player and the last or specific Bodyguard Ped.
-You can of course move attached objects and detach them
-Ability to save attached objects to Vehicle, Player or Bodyguard/Ped
-Added Camera that follows the object in object move screen, press F10 to enable. I don't know how usefull this will be, but it is there. You can use mouse to rotate the camera.
Works also when you press RCTRL+C to clone object in move screen, it will then follow the cloned object if the camera was enabled. Press F10 again to return to normal camera.
-Added 4 additional Vehicle Color Load/Save slots
-Added "by the book house" to other teleports, interiors.
-Added teleport to Aircraft Carrier and Heist Yaht, for this a separate mod is needed. (http://gtaforums.com/topic/810029-heist-map-updates-in-single-player/page-3#entry1067794362 )