Open All Interiors 3

0

Description
This masterpiece will allow you to open all the doors in the game. That’s a huge change for the player since the game will not be only on the street anymore. Sometime you can find some free hookers ped and you can bang them for free.
We also listed some free store that you can rob, or get anything you like. This mod can’t be ran in director mod. So if you record it it won’t appear on the video. But i think open all Interiors in the game is too exciting for the player to enjoy the game.

Features
1. Opens up pretty much every interior in the game files with fully functional doors.
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by holding F7 until you hear a click)!
4. 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.

How to install
1. Copy the file "OpenInteriors.asi" and "OpenInteriors.ini" into the game’s main folder, where GTA5.exe is located.
2. This mod also required Script Hook V + Native Trainer to activate.

How to know if this mod is working?
1. Simply go to any interior you want and walk in freely!
2. For a few interiors (Morgue, Bahamas Mamas West & Comedy club, Motel room, GTA Online apartments, Therapist's office, Madrazo's ranch, IAA building, Cinema, Solomon's office), there are no working doors so you are automatically teleported in when you stand at the front doors!
3. You may walk into the elevators in the FIB building and Humane Labs to teleport to the top floors!
4. Hold F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)
5. Open "OpenInteriors.ini" if you want to change something in the mod.

Notes
FIB mission, rappel down building...this mod should be deactivated before starting that mission.

Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-Added support for the Heist Map Update mod by nkjellman (you need this mod if you want 3 of the new interiors)
-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor's garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment

Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael’s, Franklin’s & Trevor’s safe houses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo’s house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelry store, since most people didn’t know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon’s dealership
-Opened the “Imagineering room” in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abattoir
-Opened another entrance into the Cluckin’ Bell factory
-Changed the way the interior blip looks
-Added a configurable .ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunition blips)

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